Nations Roleplay (500 BCE - 2016 CE)(Ended)

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Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Mon Jul 10, 2017 10:21 pm

Welcome to Nations Roleplay
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This we be used for rolling dice http://www.roll-dice-online.com/

There are a few rules before we can play

1. You Can`t Start With A Large Amoun Of Land
2. You need casus belli to go to war
3. No FRP
4. One actual day is is 3 years in the roleplay
5. Battles will be fought with dice rolls
6. It takes 3 years to create a core province
7. All nations with a coast start with 10 ships and can build 10 ships per day
8. You can only increase your army by 50% every day

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To Create a Nation
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Nation Name:
Government Type:
Dynasty:
Ruler:
Heir:
Religion:
Color On Map:
Flag:

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Battles
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Battles will be a 50/50 chance with the attacker being one and the defender being two. After the battle is over a 100 sided die will be rolled to see what percent of the losing army died. It will be rolled a second time to see what percent of the losing army becomes prisoners of war. It will take one day in real life for your army to reach the country you are at war with if you do not border it.

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Sieges
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To annex another nation or force your opponent to surrender you must besiege their capital. In order to put the capital under siege you must defeat your enemy`s army three times in a row. If your enemy`s army is completely destroyed then you army will take the capitol without a siege. Attempting to storm the walls will be a 50/50 chance. If you fail or succeed to take the walls a 100 sided die will be rolled to see how many of your men died. If you successfully storm the walls you will continue to the battle where a three sided die will be rolled to see who wins with a one giving the attacker victory, a two giving a draw and a three giving the defender victory and ending the siege. The normal battle rules will be used if the defender attempts to break the siege. If your enemy annexed another country you will have to put another city under siege for every country that they took over. The attacker will win after five years of the siege if he has a larger army. The defender will win after five years of the siege if they have a larger army.

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Succession
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When a ruler dies a 10 sided die will be rolled to see if there will be another heir a one will leave you without a heir and when your ruler dies a 10 sided die will be rolled to see if there will be a succession crisis a one will start a succession crisis (democracies cannot have succession crises) and the other side will be put under AI control. Having a royal marriage will prevent this and will create a dynastic union where your country can only join wars that have been started by the country controlling you and you cannot create new alliances.

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Lists of Causas Bellis
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Claims (Legit or Fabricated)
Ending Royal Marriage
Vassalisation Goal (Must be approved by me)
Religious War
Reclaiming Land
Ending Vassalisation
Colonial Conquest
Imperialism
Not Aiding Allies (Exception For Countries in Dynastic Unions)

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Government Types
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Current Options:
Empire: (Can Only Be Created After Conquering A Large Amount Of Land) (No Causas Bellis Needed To Declare Wars) (Ruler`s Chance of Dying Increases From 1 In 10 To 4 In 10)
Kingdom: No Effects
Direct Democracy: (Causas Bellis Are Permanent Against You And Other Nations) (Elections Every Year)  
Republic: (Succession Crisis Replaced With Civil War) (Chances Of Winning Battles Increased To 2 To 1) (After Becoming Large Enough A Civil War Can Happen With A 50/50 Chance When Ruler Dies) (Can Become Empire After One Civil War) (Elections Every 4 Years)
Oligarchy: (Revolutions Cannot Start) (Must Wait Five Years To Start Another War)
Tribal: (No Causas Bellis Needed To Declare Wars) (When Your Ruler Dies It Will Skip To The Succession Crisis With A 4 In 10 Chance Of Starting One)

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AI Nations
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Political Actions: Sending Alliance (Roll One)(Then 50/50 chance), Declaring War (Roll Two)(Then 50/50 chance), Surrendering (Roll Three)(Then 50/50 chance)  

Military (Cannot start, join or be declared war upon for 5 years): Increase Army (Roll One)(Then 50/50 chance) Increase Navy (Roll Two)(Then 50/50 chance) Decrease Army (Roll Three)(Then 50/50 chance) Decrease Navy (Roll Four)(Then 50/50 chance) If at war: Accept Treaty (50/50 chance) Helping Ally (50/50 chance) Invade (50/50 chance)

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Revolutions
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It will take three years to create a core in land that you took from another country. During that time a 10 sided die will be rolled to see if a revolution will take place with a one causing a revolution. If you do not defeat the revolution within three years the revolting area will defect to the country that it used to belong to.

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Rulers
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Every turn a ten sided die will be rolled with a 1 to 10 chance to see if your ruler will die. A ruler will automatically die after twenty five years.

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Natural Disasters
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Chances of a natural disaster happening: 1 in 10
Plaque(half of army dies and leader`s death increases to 7 in 10): 1
Tsunami (Destroys half of navy): 2
Volcanic Eruption(Loses a piece of land):3
Earthquake (Cannot attack another country for a day): 4
Hurricane (1/3 of navy destroyed): 5
Drought (1/3 of army destroyed, rioting increases to 5 in 10): 6
Crop Failure (rioting increases to 3 in 10): 7

Natural disasters can only happen to large countries. Plaques can spread from a large country to another large country that it borders.


Last edited by I Like The Holocaust on Mon Aug 07, 2017 3:19 pm; edited 12 times in total
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by EmperorRanceTheDragonHear on Mon Jul 10, 2017 10:36 pm

I'll join.

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Mon Jul 10, 2017 10:39 pm

Thanks you can create your country I am just adding in something that I forgot
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Army Size

Post by I Like The Holocaust on Mon Jul 10, 2017 10:47 pm

EmperorRanceTheDragonHear wrote:I'll join.

The die was three so you will get 3,000 men in your army and mine was a two so I will get 2,000 men in my army
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by EmperorRanceTheDragonHear on Tue Jul 11, 2017 2:15 am

OK.

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by EmperorRanceTheDragonHear on Tue Jul 11, 2017 5:09 am

Nation Name: Eimeror
Government Type: Kingdom
Dynasty: Rossetto
Ruler: Rance The Dragon Heart
Heir: Tellgo The Arrogant
Religion: Judaism
Color On Map: Bight Green
Flag: A Green Dragon in front of a black cross, the blank part is blue.
Territory: Main land Italy

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Tue Jul 11, 2017 3:38 pm

Nation Name: Terra di Tracia
Government Type: Kingdom
Dynasty: Vergina Sole
Ruler: Antious    
Heir: Alessan
Religion: Greek Pantheon
Color On Map: Purple
Flag:
Territory: Thrace


Last edited by I Like The Holocaust on Wed Jul 12, 2017 1:34 pm; edited 2 times in total
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Tue Jul 11, 2017 3:39 pm

The game will start when we have five nations is that ok
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by EmperorRanceTheDragonHear on Tue Jul 11, 2017 10:31 pm

Sure.

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by ScarletHistorian on Tue Jul 11, 2017 11:11 pm

Nation Name: Perseus
Government Type: Kingdom
Dynasty: Achmed
Ruler: Rukzar The First of Achmed
Heir: Prince Frazus Achmed
Religion: Zoroastrianism
Color On Map: Cyan
Flag: Flag of the Achemided/Persian Empire, circa Greco-Persian War
Location: Persepolis/Lower Iran
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Wed Jul 12, 2017 1:21 pm

ScarletHistorian wrote:Nation Name: Perseus
Government Type: Kingdom
Dynasty: Achmed
Ruler: Rukzar The First of Achmed
Heir: Prince Frazus Achmed
Religion: Zoroastrianism
Color On Map: Cyan
Flag: Flag of the Achemided/Persian Empire, circa Greco-Persian War
Location: Persepolis/Lower Iran

The die was a 8 so you will get 8,000 men in your army
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Wed Jul 12, 2017 1:46 pm

This is the current map we need two more nations
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by Winston Churchill on Wed Jul 12, 2017 3:33 pm

Nation Name: Pritania
Government Type: Republic
Ruler: Persta
Religion: Celtic polytheism
Color On Map: red
Flag: http://flag-designer.appspot.com/gwtflags/SvgFileService?d=6&c1=0&c2=2&c3=0&o=5&c4=1&s=17&c5=0
Territory: Southern England
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Wed Jul 12, 2017 4:56 pm

Winston Churchill wrote:Nation Name: Pritania
Government Type: Republic
Ruler: Persta
Religion: Celtic polytheism
Color On Map: red
Flag: http://flag-designer.appspot.com/gwtflags/SvgFileService?d=6&c1=0&c2=2&c3=0&o=5&c4=1&s=17&c5=0
Territory: Southern England

The die was 3 so you will get 3,000 men in your army
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by Nopa on Wed Jul 12, 2017 5:05 pm

Nation Name: Pordus
Government Type: Republic
Ruler: Porious
Religion: Hinduism
Color On Map: Light purple
Flag:

Territory: India

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by ScarletHistorian on Wed Jul 12, 2017 5:07 pm

And now that we have five nations, we can start rping!
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by Laapa on Wed Jul 12, 2017 5:08 pm

Nation Name: Dahae
Government Type: Kingdom
Dynasty: Norad
Ruler: Rufras the Dreadful
Heir: Fracas
Religion: Paganism
Color On Map: Pink
Flag:

Location: Anywhere on the Caspian Sea

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Wed Jul 12, 2017 5:10 pm

Pordus will get 2,000 men and Dahae will get 10,000 men also here is the new map the game starts now
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Wed Jul 12, 2017 5:13 pm

Terra di Tracia invades Anatolia and send colonist to the Crimean Peninsula
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by ScarletHistorian on Wed Jul 12, 2017 5:13 pm

And so it begins. In 500 BCE, Perseus plans to expand it's kingdom to the Tigris and Euphrates rivers, in order to reap the agricultural benefits there.

colonists begin expanding the kingdom westwards along the coast.
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by Winston Churchill on Wed Jul 12, 2017 5:20 pm

Pritania founds two colonies on mainland Europe: one at the Hague and one at Le Havre.
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by Nopa on Wed Jul 12, 2017 5:37 pm

Pordus sends a diplomatic envoy seeking trade to Perseus

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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by ScarletHistorian on Wed Jul 12, 2017 5:41 pm

Perseus accepts. Colonists in the west establish new cities and are halfway to the Tigris and Euphrates.
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by Johann Tserclaes on Wed Jul 12, 2017 6:41 pm

Nation Name: Dalmatian Republic
Government Type: Republic
Ruler: Marco Bianchi
Religion: Catholic
Color On Map: Bright Orange
Flag: ...Sorry! I couldn't figure out how to post an image.
Territory: The Eastern coast of the Adriatic from Trieste to Albania
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

Post by I Like The Holocaust on Wed Jul 12, 2017 7:05 pm

Johann Tserclaes wrote:Nation Name: Dalmatian Republic
Government Type: Republic
Ruler: Marco Bianchi
Religion: Catholic
Color On Map: Bright Orange
Flag: ...Sorry! I couldn't figure out how to post an image.
Territory: The Eastern coast of the Adriatic from Trieste to Albania

You will have 7,000 men in your army but I will place you around Trieste because you can`t start with that much land
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Re: Nations Roleplay (500 BCE - 2016 CE)(Ended)

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