A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

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A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Tue Jul 18, 2017 9:27 pm

After centuries of the Dark Ages in Europe an Italian named Christopher Columbus has found a new world as the Portuguese round the tip of Africa to get to the riches of Asia. Now the Europeans will find success but only after their struggle with the natives of the new lands. Here are the maps http://terrahistoria.forumotion.com/t447-maps-for-a-whole-new-world-roleplay#4361

Welcome to Nations Roleplay
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This we be used for rolling dice http://www.roll-dice-online.com/

There are a few rules before we can play

1. You need casus belli to go to war
2. No FRP
3. One actual day is is 1 year in the roleplay
4. Battles will be fought with dice rolls
5. It takes 3 years to create a core province
6. All nations with a coast start with 10 ships and can build 10 ships per day
7. You can only increase your army by 50% every day
8. Only Europeans Can Send Colonist
9. You Can Only Claim Unclaimed Land With Colonist

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Religions
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Christianity (Only Catholic and Orthodox Currently) Europe (except Ottoman Empire and Golden Horde), Ethiopia
Islam: North Africa, Middle East, Swahili, Mali, Haud
Confucianism, Daoism, and Buddhism: Ming, Manchuria, Korea
Shintoism: Japan
Local Polytheism: Aztec, Sioux, Inuit, Inca, Iroquois, Kongo,

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Battles
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Battles will be a 50/50 chance with the attacker being one and the defender being two. After the battle is over a 100 sided die will be rolled to see what percent of the losing army died. It will be rolled a second time to see what percent of the losing army becomes prisoners of war. It will take one day in real life for your army to reach the country you are at war with if you do not border it.

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Sieges
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To annex another nation or force your opponent to surrender you must besiege their capital. In order to put the capital under siege you must defeat your enemy`s army three times in a row. If your enemy`s army is completely destroyed then you army will take the capitol without a siege. Attempting to storm the walls will be a 50/50 chance. If you fail or succeed to take the walls a 100 sided die will be rolled to see how many of your men died. If you successfully storm the walls you will continue to the battle where a three sided die will be rolled to see who wins with a one giving the attacker victory, a two giving a draw and a three giving the defender victory and ending the siege. The normal battle rules will be used if the defender attempts to break the siege. If your enemy annexed another country you will have to put another city under siege for every country that they took over. The attacker will win after five years of the siege if he has a larger army. The defender will win after five years of the siege if they have a larger army.

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Succession
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When a ruler dies a 10 sided die will be rolled to see if there will be another heir a one will leave you without a heir and when your ruler dies a 10 sided die will be rolled to see if there will be a succession crisis a one will start a succession crisis (democracies cannot have succession crises) and the other side will be put under AI control. Having a royal marriage will prevent this and will create a dynastic union where your country can only join wars that have been started by the country controlling you and you cannot create new alliances.

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Lists of Causas Bellis
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Claims (Legit or Fabricated)
Ending Royal Marriage
Vassalisation Goal (Must be approved by me)
Religious War
Reclaiming Land
Ending Vassalisation
Colonial Conquest
Imperialism
Not Aiding Allies (Exception For Countries in Dynastic Unions)

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Government Types
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Current Options:
Empire: (You Will Get Two Colonist Per Year)(Can only become a empire after creating 15 colonies)
Kingdom: (No Effects)
Republic: (Elections Are Held Every Four Years)
Tribal: (Succession Crisis Happens When Ruler Dies)

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AI Nations
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Political Actions: Sending Alliance (Roll One)(Then 50/50 chance), Declaring War (Roll Two)(Then 50/50 chance), Surrendering (Roll Three)(Then 50/50 chance)  

Military (Cannot start, join or be declared war upon for 5 years): Increase Army (Roll One)(Then 50/50 chance) Increase Navy (Roll Two)(Then 50/50 chance) Decrease Army (Roll Three)(Then 50/50 chance) Decrease Navy (Roll Four)(Then 50/50 chance) If at war: Accept Treaty (50/50 chance) Helping Ally (50/50 chance) Invade (50/50 chance)

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Revolutions
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It will take three years to create a core in land that you took from another country. During that time a 10 sided die will be rolled to see if a revolution will take place with a one causing a revolution. If you do not defeat the revolution within three years the revolting area will defect to the country that it used to belong to.

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Rulers
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Every turn a ten sided die will be rolled with a 1 to 10 chance to see if your ruler will die. A ruler will automatically die after twenty five years.

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Colonization
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Only European countries and westernized countries can colonize. All European countries start with 5 colonist and every year you will get another one colonist. Each colonist is worth 100 people and you need 1,000 people in a colony for it too become a province. You can only have a maximum of 5 colonist and 10 colonies.

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Holy Roman Empire
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The Holy Roman Empire is the strongest country in Europe but it cannot start wars and can only join defensive wars.

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Westernization
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All countries in Europe (excluding Islamic and Russian countries) are westernized and can get colonist and have guns which give them a 3 in 4 chance of defeating countries without guns. In order to become westernized you must border a European country or any westernized country for at least 10 years (10 days in real life).


Last edited by I Like The Holocaust on Thu Jul 20, 2017 5:26 pm; edited 7 times in total
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Tue Jul 18, 2017 9:29 pm

You can now pick a country


Last edited by I Like The Holocaust on Wed Jul 19, 2017 4:43 pm; edited 1 time in total
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by ScarletHistorian on Tue Jul 18, 2017 9:31 pm

Two Roleplays at once? Or are you abandoning the last one?
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Tue Jul 18, 2017 9:35 pm

ScarletHistorian wrote:Two Roleplays at once? Or are you abandoning the last one?
Two roleplays at once so that the people who want to play during the Age of Discovery can have a roleplay
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Winston Churchill on Wed Jul 19, 2017 6:58 pm

Does Japan count as a westernized country?
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Wed Jul 19, 2017 7:11 pm

Winston Churchill wrote:Does Japan count as a westernized country?

Sorry I forgot to put the rules for Westernization and Japan is not a westernized country right now
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Winston Churchill on Wed Jul 19, 2017 8:20 pm

I Like The Holocaust wrote:
Winston Churchill wrote:Does Japan count as a westernized country?

Sorry I forgot to put the rules for Westernization and Japan is not a westernized country right now

OK, thanks! I'll start as Norway, and my government type will be Empire. Another question: what year are we beginning at? 1492?
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Wed Jul 19, 2017 8:21 pm

Winston Churchill wrote:
I Like The Holocaust wrote:
Winston Churchill wrote:Does Japan count as a westernized country?

Sorry I forgot to put the rules for Westernization and Japan is not a westernized country right now

OK, thanks! I'll start as Norway, and my government type will be Empire. Another question: what year are we beginning at? 1492?

Yes we will start in 1492 when we have 10 players
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by ScarletHistorian on Wed Jul 19, 2017 9:11 pm

I'll play as Spain. I think colonization would be fun.
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by EmperorRanceTheDragonHear on Thu Jul 20, 2017 12:21 am

I'll play as england if already picked the holy roman empire.

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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by EmperorRanceTheDragonHear on Thu Jul 20, 2017 12:45 am

Also if ther is no effect to being just a kingdom will everyone pick a empire to have the two extra colonistist also what army do all the nations start out with and is there anyway to reform the holy roman empire.

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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Thu Jul 20, 2017 11:29 am

EmperorRanceTheDragonHear wrote:Also if ther is no effect to being just a kingdom will everyone pick a empire to have the two extra colonistist also what army do all the nations start out with and is there anyway to reform the holy roman empire.

I fixed the rules now you can only become an empire by creating 15 colonies. Spain will have 24,000 men, England will have 17,000 men, Norway will have 13,000 and Naples will have 8,000 men.
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Winston Churchill on Thu Jul 20, 2017 4:47 pm

I Like The Holocaust wrote:I fixed the rules now you can only become an empire by creating 15 colonies.

Can any country become an empire, or only a kingdom?
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Thu Jul 20, 2017 5:04 pm

Winston Churchill wrote:
I Like The Holocaust wrote:I fixed the rules now you can only become an empire by creating 15 colonies.

Can any country become an empire, or only a kingdom?

Only a kingdom can become an empire. All European countries except Genoa and Venice are kingdoms.

Here are the list of government types:
Empire: Ming, Japan, Manchuria, Ottoman Empire (Can`t Send Colonist Until Westernization)
Kingdom: All of Europe (except Genoa and Venice), Aech, Korea, Vietnam, Lan Xang, Khmer, Malacca, Brunei, Bihar, TIbet, All of India, Georgia, Oman, Yemen, Hedjaz, Najd, Morocco, Algeria, Tunisia, Tripoli
Republic: Genoa, Venice, Novgorod, Switzerland
Tribal: Mamluks, Haud, Ethiopia, Mali, Kongo, Swahili, Timurid Empire, Nogai, Kazakh, Qara Koyunlu, Golden Horde, Inca, Aztec, Sioux, Inuit, Iroquois
Theocracy: Papal States, Teutonic Order
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Winston Churchill on Thu Jul 20, 2017 8:20 pm

FYI I will not be playing for the next two days, see you all Sunday
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Dawnstar on Fri Jul 21, 2017 12:11 pm

I'm picking Portugal because colonizing is fun Smile

Here is a reference map of 1492 that isn't as... cluttered as the game map.

http://orig15.deviantart.net/42c7/f/2015/292/4/6/q_bam_1492_ad_by_ashtagon-d9dnc2w.png
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Fri Jul 21, 2017 2:09 pm

Dawnstar wrote:I'm picking Portugal because colonizing is fun Smile

Here is a reference map of 1492 that isn't as... cluttered as the game map.

http://orig15.deviantart.net/42c7/f/2015/292/4/6/q_bam_1492_ad_by_ashtagon-d9dnc2w.png

Thank you for the map I couldn`t find one like that and I had to try to remember the nations from Europa Universalis but I will keep some of the mistakes to fill in Asia also you will get 18,000  men in your army
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by ScarletHistorian on Fri Jul 21, 2017 2:47 pm

Dawnstar wrote:I'm picking Portugal because colonizing is fun Smile

Here is a reference map of 1492 that isn't as... cluttered as the game map.

http://orig15.deviantart.net/42c7/f/2015/292/4/6/q_bam_1492_ad_by_ashtagon-d9dnc2w.png
So you're gonna give me vassals to annex? I mean, Granada's taken care of by 1492 right?
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by BigMacArthur on Fri Jul 21, 2017 3:07 pm

I'll pick Austria.
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Fri Jul 21, 2017 3:55 pm

ScarletHistorian wrote:
Dawnstar wrote:I'm picking Portugal because colonizing is fun Smile

Here is a reference map of 1492 that isn't as... cluttered as the game map.

http://orig15.deviantart.net/42c7/f/2015/292/4/6/q_bam_1492_ad_by_ashtagon-d9dnc2w.png
So you're gonna give me vassals to annex? I mean, Granada's taken care of by 1492 right?

No I decided to leave some of the mistakes like that and in Asia to fill in space
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Fri Jul 21, 2017 3:56 pm

BigMacArthur wrote:I'll pick Austria.

You will have 17,000 men
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Laapa on Sun Jul 23, 2017 3:26 pm

I pick the Ottoman Empire

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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by Nopa on Sun Jul 23, 2017 3:28 pm

I pick Japan

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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

Post by I Like The Holocaust on Sun Jul 23, 2017 3:29 pm

Laapa wrote:I pick the Ottoman Empire
You will have 25,000 men in your army
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Re: A Whole New World-Nations Roleplay (1492-2016) (Accepting Players)

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