Custom Nations Roleplay (1AD - 2020 AD)

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Is this a good Idea

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Total Votes : 21

Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:01 am

We'll use a dice for our battles and take screenshots for proof.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by SamSkey on Sun Jul 09, 2017 12:01 am

Okay.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:02 am

this is going too fast for me.... besides I will recruit 10 infantry and 4 tiremes.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by ScarletHistorian on Sun Jul 09, 2017 12:03 am

Bretonnia joins the war on it's Ally's side. It's navy is still under contruction and will be complete in 3 in-rp posts.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by SamSkey on Sun Jul 09, 2017 12:03 am

Here let me post another topic real quick.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:04 am

Use this http://dice.virtuworld.net/?sides=12

Lundonnium attacks the Navy. Do we win the naval battle?


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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:05 am

I was testing out the tool, I think random.org works better
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:06 am

Conquerer1234 wrote:I was testing out the tool, I think random.org works better

Use it in the next battle. Use this one for this battle.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:07 am

ok,
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:08 am

Tie, reroll.


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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:09 am

Vikings raid the coast of Lundonnium

They gain 24 gold, 41 slaves, 153 sailor manpower
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:10 am


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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:10 am

Lundonnium wins. Navy sails back to get units transported to the weakened Baltic State. This action will take 5 rp actions to finish.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:12 am

(yea, I am getting a bit tired)
yawn, Scootland joins the Baltic State and attacks Londinium on land.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by ScarletHistorian on Sun Jul 09, 2017 12:13 am

Bretonnian Navy is complete. The War council has a meeting to decide if it should help defend it's ally against raiders or join them in the baltic campaign. They decide on the former, due to logistics issues. The fleet would take 2 rp posts to arrive.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:14 am

Lundinium Advances against them, meeting the Skottish army in the middle of Tribal land.

Do we win the battle (You roll for them)


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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by SamSkey on Sun Jul 09, 2017 12:15 am

( I was gone for 10 minutes and now there is an all out war wtf. )
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:16 am

SamSkey wrote:( I was gone for 10 minutes and now there is an all out war wtf. )

I was gon for 15 minutes earlier and i had 57 notifications when I got back on
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:17 am

(you use bandicam?) ok, did those Scottish Army
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:19 am

DEJA VU I BEEN IN DIS PLACE BEFORE

The Lundinium army Triumphs and the Skottish army is forced back into its skottish lands, while we start sieging their land. They come back to fight us again, and in bigger numbers.

A battle starts in the middle of the siege.

Do we win




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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by ScarletHistorian on Sun Jul 09, 2017 12:21 am

Bretonnion Navy arrives and uses Londinium's closest coastal settlement as a supply base. They shall defend the east coast from baltic counterattacks.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:21 am

ok, seems odd that you get a message then again all mine are muted.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by GeorgeIVofBritannia on Sun Jul 09, 2017 12:23 am

The Lundinium army cannot handle the large numbers and recruit more regiments. While the main army returns to Lunden, the new regiments try to seize tribal land.

Do we successfully seize the land?



The skottish army regroup
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by Conquerer1234 on Sun Jul 09, 2017 12:25 am


I guess the Tribal lands are in britain. it would be easier if we had a game like total war to decide our battles as strategy rather than random dice rolls.
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Re: Custom Nations Roleplay (1AD - 2020 AD)

Post by SamSkey on Sun Jul 09, 2017 12:26 am

USE TOTAL WAR
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Re: Custom Nations Roleplay (1AD - 2020 AD)

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